By Boddo
Date: 09-07-2007
Version: v2
Grand Jedi Skills: *Flaw Stories V2 - MULTIPLAYER MAP - Jk2 - FFA - CTF
Title : Grand Jedi Skills: *Flaw Stories V2 (final)
GAME : Jedi Knights 2
For : the *Flaw clan (www.flawclan.com)
Author : S. Robinson (Boddo)
Website : http://www.cyberpunkcafe.com
File Name : grandflawv2.pk3
File Size : 50 MBytes
Date Released : sept-1st '07
A T T E N T I O N ! : this map requires more then the alloted memory JK2 uses,
A T T E N T I O N ! : to run this map you must set JK2 to use more memory than its default 64MBytes
A T T E N T I O N ! : enter in console:
A T T E N T I O N ! : /set com_hunkmegs 128
A T T E N T I O N ! : and restart Jedi Knights. if further errors, try /set com_hunkmegs 256
Description:
Are you ready, to advance to the next level of the game?
Grand Jedi Skills:*Flaw Stories (Final)
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Preamble; Finishing this map, i present you with the insanley awsome grandflawv2.
considerd a new map in its own right due to the large drastic and extensive changes,
game flow is totaly renovated and renewed. Some said the first version pushed jk2 to its limits, prepair to see those limits exploded with some grand dynamite.
more then dubble the complexity.
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Board the *flaw station and battle in all enviroments imaginable
or embark on the quest to figure out why door in the main lobby is locked... ?
Overcome the challenges to take back the streets
Features:
Night and day in one map. - change over an elapsed time
Dynamic race track - ?? you say? yeah, once you start it, you are locked into a track and locked out of the upper downtown streets.
custom music composed by Peter Colasuonno (aka Schwink)
area lit ambience audio sounds - caves, rain, wind etc...
challenge based reward system - first to complete a challenge receives points, finish one to unlock the next
Rail slide system - been working on this since my first map, its not as constrictive or as controlling, but I think it can be fun this time around ;-P
biggest jk2 map to date? maybe, this map wrang the neck of the compiler
NOTES:
-Challenges difficulty ranges from intermediat, to advanced difficulty.
A T T E N T I O N ! : this map requires more then the alloted memory JK2 uses,
A T T E N T I O N ! : to run this map you must set JK2 to use more memory than its default 64MBytes
A T T E N T I O N ! : enter in console:
A T T E N T I O N ! : /set com_hunkmegs 128
A T T E N T I O N ! : and restart Jedi Knights. if further errors, try /set com_hunkmegs 256
Custome Music: Yes - Original score produced for GrandJediSkills by Peter Colasuonno - aka Schwink (compstudios.com)
Custom Textures/Shaders: Yes
Support/Info: FFA, CTF
bot support: Yes
Secrets: Yes
challenges: duh
Custom sounds: yes
Bugs?!: YES! - had to pull just about every trick in the book to get this to compile!
- can see rooms or other things in the sky occasionaly from different spots
- some other misc glitches
technical:
compile: -light -fast -patchshaddow -samples 3
Contruction time: about 2 weeks, v2 changes addons, about 3 weeks
total Brushes: around 8200 (original grandflaw was around 3800)
default textures: about 2%
my custom textures: about 98%
all original brushwork, no prefab models
TEXTURES BY: boddo/s.robinson. theres a few remade default base textures, you will know them when you see them.
Programs used:
Gimp (the Gnu image manipulation program)
GtkRadient 1.5
Inkscape - open source vector graphics program
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HOW TO INSTALL
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A T T E N T I O N ! : this map requires more then the alloted memory JK2 uses,
A T T E N T I O N ! : to run this map you must set JK2 to use more memory than its default 64MBytes
A T T E N T I O N ! : enter in console:
A T T E N T I O N ! : /set com_hunkmegs 128
A T T E N T I O N ! : and restart Jedi Knights. if further errors, try /set com_hunkmegs 256
extract grandflawv2.zip to your GameData\base folder under jk2 game directory, and it is selectable among the usual Multiplayer maps as grandflawv2.
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Thanks to:
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Peter/Schwink for composing this awsome track!
Acrobat, hinting/portal optimizations -- skybox for the streets and suggestions
Skybox main area and industrial area textures originaly by: Mighty Pete ! http://www.geocities.com/petes-oasis -- remade by me\boddo to include structures and work better with my custom night shader
*Darkgod - suggestions
*M3/Distortedvoice - temp web storage
Disclaimer:
this map nor cyberpunkcafe.com nor flawclan.com is in any way affiliated with lucas arts or georgy lucas, raven and whoever else made these great games.